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Boundary extension as a function of viewpoint in a virtual scene

机译:边界扩展作为虚拟场景中视点的函数

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Subjectively, human perception of complex scenes appears to be fast and accurate but recent demonstrations of change blindness show that scene perception is not as complete as we think. Memory distortions have also been reported suggesting that the basis of apparent richness of our experience are perceptual schemas that allow fast perception of a scene without having to accurately encode everything in it. One such demonstration is Boundary Extension (BE; Intraub Richardson 1989; JEP:LMC, Vol.15, pp179–187) in which observers appear to remember a greater expanse of a scene than was actually shown. For instance, if they are shown a close-up photograph of a child sitting on the stairs, they will later identify a wider-angle view of the scene as the original; suggesting the use of top-down extrapolation. The wider field of view apparent in BE is also consistent with an overestimation of viewing distance to the main subject of a scene. In our experiments we use interactive computer graphics in order to determine the origins of BE in 3D scenes. Subjects fixate one of 12 computer generated 3D representations of common objects that can be situated within a richly decorated setting of 3D virtual room. Initial 1s presentations depict these objects from one of three viewing distances (close-up, middle-distance and long-distance). After a 5s retention interval subjects are allowed to recreate their original view of the objects using a 3D joy-stick. Analysis of settings suggests that a perceptual schema explanation is too restrictive. Subjects' recreated views are a function of the original simulated viewing distance with under-estimation when the original view was long-distance and over-estimation (BE) when the viewing distance is close-up. Furthermore, results are also affected to differing degrees depending on whether the objects are initially viewed within the 3D setting and whether the setting is visible during subjects' recreation of the original view.
机译:从主观上讲,人类对复杂场景的感知似乎是快速而准确的,但是最近关于变化盲的演示表明,场景感知并不像我们想象的那样完整。还已经报道了内存失真,这表明我们丰富的经验基础是可感知场景,可快速感知场景而无需对场景中的所有内容进行准确编码。边界扩展(BE; Intraub Richardson 1989; JEP:LMC,第15卷,第179-187页)就是一个这样的演示,其中观察者似乎记得的场景比实际显示的要大。例如,如果为他们显示了一个坐在楼梯上的孩子的特写照片,他们以后将把场景的广角视图识别为原始图像;建议使用自上而下的外推法。在BE中明显出现的较宽视野也与高估到场景主要​​对象的观看距离一致。在我们的实验中,我们使用交互式计算机图形来确定3D场景中BE的起源。主题固定了12种计算机生成的常见对象的3D表示形式之一,这些图像可以位于装饰丰富的3D虚拟房间中。最初的1s演示从三个观察距离(特写,中距离和远距离)之一描述了这些对象。在5s的保留间隔后,允许对象使用3D游戏杆重新创建对象的原始视图。对设置的分析表明,感知模式的解释过于严格。主题的重新创建视图是原始模拟观看距离的函数,当原始视图是长距离观看时,该视图被低估;而当观看距离是近距离拍摄时,该视图被高估(BE)。此外,结果还受到不同程度的影响,具体取决于是否在3D设置中最初查看对象以及在对象恢复原始视图期间设置是否可见。

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    Christou, C.; Thornton, I.;

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  • 年度 2002
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